Video Games still safer than real life

Yesterday, my older daughters were watching me play Halo Combat Evolved Anniversary (which is an incredible remastering of one of the best console games ever). I asked the girls to leave because I thought the game was too graphic for them: a little bit of human blood, a lot of Covenant blood, zapping noises, gun shots, explosions and other loud sound effects. This morning, we were watching the Today Show's recap of events in 2011. There was more chaos, disaster, blood, and tears in the stories of 2011 than in any video game I have ever played. And that was before the review of the disgusting Penn State activities. So I found the review of 2011 much more violent than anything I have seem in a video game.

Although I am guessing that 2011 was no more violent than any other year, the immediacy of the internet, social networking, live reporting, and high definition video certainly brings all kinds of events, both positive and negative, closer to home. Actually, while writing the last sentence, I think I should point out that 2011 was probably one of the least violent and chaotic years in all of human history. It sure did not feel like it though.

Next year I am sure there will be some violent new video game, that the same old crowd of media sensationalists and concerned Fox News viewers with nothing better to do will worry, legislate, and blame video games. My wish would be that instead of the usual folks being concerned about video game violence, maybe they, and everybody, should work hard to make sure that 2012 is considerably less violent, chaotic, and disastrous than 2011. I want to live in a world where the most violent subject on the screen is a video game.